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  Miniatures - Dungeons & Dragons  
HUGE PACKS

HUGE PACKS

In addition to the eight miniatures you get in an expansion pack, a Huge pack gives you a super-size miniature. Dominate the battlefield or threaten player-characters with dragons, giants, and more.

Huge packs support one set of miniatures:

Giants of Legend, mighty dragons, giants, and more available.

ARCHFIENDS

 

ARCHFIENDS

Brace yourself for a random encounter dominated by demons, devils, and other outsiders, along with a horde of heroes, villains, and monsters. Taken straight from D&D rulebooks, such as the Monster Manual, Forgotten Realms Campaign Setting, Miniatures Handbook, psionics Handbook, and Savage Species, these characters are ready for battle -- right out of the box.
Each Archfiends expansion pack contains 8 randomly selected, pre-painted, fully assembled, collectible miniatures with double-sided statistic cards for use with the D&D role playing game or for fast-paced head-to-head com

 

ENTRY PACK

Choose a battlefield and prepare to fight for it! Whether you lead the ragtag outfit rallied inside an Entry Pack, assemble a handpicked force, or amass a grand army, these adventurous characters, taken straight from the Dungeons & Dragons rulebooks, are ready for battle -- right out of the box.

Each Dungeons & Dragons Miniatures Entry Pack contains 16 fully assembled, hand-painted collectible miniatures complete with double-sided statistic cards for use with the D&D roleplaying game, as well as a 40-page rulebook for fast, head-to-head miniatures combat.

Each pack contains:

16 randomized miniatures (1 rare, 5 uncommon, and 10 common) with statistics cards
1 complete basic rulebook
1 20-sided die
1 checklist for the miniatures set
Terrain mapsheet and cards

The Miniatures Handbook gives you expanded rules and guidelines for skirmishes and mass combats alike. Included are new base classes, new prestige classes, 30 new feats, more than 65 new spells, new magic items, and weapon special abilities. Also, there are more than 35 new monsters, including formidable aspects of deities and archfiends.
Expand your battlefield with complete rules for skirmishes, squad-based fights, and even mass battles. There are also mechanics for random dungeons and rules for miniatures battle campaigns.

To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook..

 

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